Odd Manor is an online social game where players inherit a mysterious English Manor. With the help of their gnome assistant, they tend their garden and grow plants that bloom magical fairies. As their knowledge of cryptobotany flourishes and their command over the fae grows, they will eventually discover the many secrets that lie beyond the garden and beyond the realm.
I worked as a liaison between artists and developers on the project, and reported directly to stakeholders. I also designed quests, participated in game design meetings, and managed the CMS for game assets, to ensure objects and missions were implemented as designed.